package com.terrynoya.fight.stateMachine.controllers.attrParser
{
	import com.terrynoya.fight.combat.FightEngine;
	import com.terrynoya.fight.io.KeyValuePair;
	import com.terrynoya.fight.stateMachine.StateController;

	public interface IStateCtrlAttrParser
	{
		function parse(ctrl:StateController,vo:KeyValuePair,engine:FightEngine):void		
	}
}